Source
The Source
class is a handle for an audio object which can be positioned in space and assigned input signals to. You can create a source by calling createSource
on the renderer:
let source = renderer.createSource();
source.setInput(/*AudioNode */);
source.setPosition(42, 10, 3.1415)
Public Interface
Methods
setInput(input: AudioNode | MediaStreamTrack | any, connect?: boolean): void
Sets the source's audio input.
If you provide a MediaStream
track, the source automatically handles the creation of a MediaStreamSourceNode
.
If the connect
argument is set to true
(default), the audio node will be connected to the renderer's input. Set it to false
if you want to connect
the source later on manually.
Will throw if a non supported input type is provided.
getInputNode(): AudioNode
Returns the source's audio input node.
connect(): void
Connects the source's signal to the renderer.
disconnect(): void
Disconnects the source's signal from the renderer.
setPosition(x: number, y: number, z: number): void
Sets the sources position in space using cartesian coordinates.
getPosition(): Point3D
Returns the source's current position in cartesian coordinates.
delete(): void
Removes this source from the renderer, frees its source slot, and also removes the renderers reference, so it cannot be accidentally connected to the renderer again.